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Proto MMO

 
Game Prototype

open world online multiplayer cyberpunk shooter

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@CyberF Games

Level Designer

Mar - Oct 2024


Intro Tutorial Level

 

The team hired me to create the first level that would serve as a tutorial level and an entry point into the world of the game.

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The creation of the level started with these diagrams and flow charts, listing all of the necessary areas, characters, items and enemies.

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The final level blockout was very linear and contained 5 basic areas - each one designed to teach some of the basics of the game. Those being:

- traversal

- combat

- resource gathering, management and crafting

- NPC interactions

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Final Boss concept art

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Town Hub Level

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Research & Layout
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After the first level, the team approached me with another level request. This time it was a hub town level, that would be a central safe space where the players would gather, trade and socialize.

The idea for the hub is that it would be an underground facility, retrofitted into a town by the inhabitants that sought refuge there after a cataclysmic event on the surface of the planet.

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One of the first tasks I had was researching and creating a proposition for the layout of the whole town hub where the players would gather. The plan of the hub was quite extensive, containing several different areas and multiple interactive NPCS: a central square for the players to meet, a trading district, an area where the players would be able to access their own housing modules, a fighting arena, for training outside of combat, and finally a missions center where the players would get various quests and bounties.

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Iterating

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The blockout went through several iterations, sometimes changing the whole layout, here are some process screenshots that show how the level geometry evolved.

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Final Blockout
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After iterating and the initial playtesting, the blockout was set into a grid of 2 meters. The areas that were predefined by the brief were polished and set in place, with some additional details, and nooks and crannies designed by me that I hopped would add to the worldbuilding of the level.

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Main Level Areas can be seen in this row of screenshots taken from Unreal Engine. The blockout consists of basic geometry suggesting spaces, placeholder NPC placement, and lighting.

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