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Proto MMO

 
Game Prototype

open world online multiplayer cyberpunk shooter

@CyberF Games

Level Designer

Mar - Oct 2024


Intro Tutorial Level

 

The team hired me to create the first level that would serve as a tutorial level and an entry point into the world of the game.

The creation of the level started with these diagrams and flow charts, listing all of the necessary areas, characters, items and enemies.

 

The final level blockout was very linear and contained 5 basic areas - each one designed to teach some of the basics of the game. Those being:

- traversal

- combat

- resource gathering, management and crafting

- NPC interactions

Final Boss concept art


Town Hub Level

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Research & Layout

After the first level, the team approached me with another level request. This time it was a hub town level, that would be a central safe space where the players would gather, trade and socialize.

The idea for the hub is that it would be an underground facility, retrofitted into a town by the inhabitants that sought refuge there after a cataclysmic event on the surface of the planet.

One of the first tasks I had was researching and creating a proposition for the layout of the whole town hub where the players would gather. The plan of the hub was quite extensive, containing several different areas and multiple interactive NPCS: a central square for the players to meet, a trading district, an area where the players would be able to access their own housing modules, a fighting arena, for training outside of combat, and finally a missions center where the players would get various quests and bounties.

 

Iterating

 

The blockout went through several iterations, sometimes changing the whole layout, here are some process screenshots that show how the level geometry evolved.

 

Final Blockout

After iterating and the initial playtesting, the blockout was set into a grid of 2 meters. The areas that were predefined by the brief were polished and set in place, with some additional details, and nooks and crannies designed by me that I hopped would add to the worldbuilding of the level.

 

Main Level Areas can be seen in this row of screenshots taken from Unreal Engine. The blockout consists of basic geometry suggesting spaces, placeholder NPC placement, and lighting.

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