
Arcane Ascent
Level blockout
3D isometric adventure platformer
inspired by Metroidvania and dark fantasy games
Unreal Engine 5
3D platformer
single player
solo project
10-20 min
Overview
Level Goals
- intro tutorial level blockout
- 10 -20 min
- teach the player basic skills & mechanics
Tech
- Unreal Engine
- UE custom made Blueprints
- Top-down game template
- Cubegrid Tool for modeling
Inspirations
- Tunic, Death's Door, Hollow Knight
- soulsborne games
Themes
- dark fantasy, medieval fantasy, grimdark
- adventure, exploration, magic

concept art by Raphael Lacoste
Level Blockout
Top Down Map


Level Flow & Beats


Level Features
Some of the mechanics and features I scripted in the level blockout using Unreal engines Blueprints
Full Playthrough
Design Process
Mood & Atmosphere
- gritty, dark fantasy, medieval
- crumbling, abandoned medieval castle with ancient alchemical and mystical technological contraptions
- vegetation and foliage reclaiming parts of the castle
- architectural style - mostly early medieval and fortification architecture with gothic details in the interiors
Landmarks
- the great entry bridge
- the gates / portcullis
- inner courtyard
- grand staircase
Puzzles
- open the castle gates which lead to the staircase and the rest of the game
Level Design Document
The sum of research and brainstorming can be found in the document in the link for download below.

Layouts


For the initial diagram I determined the main areas that would be traversable. These areas were then connected by paths of varying importance - main path, optional path, blocked path, one way route, etc.







Level Setup
Blockout Iterations
The blockout for this level was done completely in Unreal Engine 5 using the new Cubegrid Tool.
